创建缓冲的辅助函数
我们添加一个叫做createBuffer的辅助函数来帮助我们创建缓冲:
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
if (vkCreateBuffer(device, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) {
throw std::runtime_error("failed to create buffer!");
}
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(device, buffer, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
if (vkAllocateMemory(device, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) {
throw std::runtime_error("failed to allocate buffer memory!");
}
vkBindBufferMemory(device, buffer, bufferMemory, 0);
}
我们添加了一些参数来方便地使用不同的缓冲大小,内存类型来创建我们需要的缓冲。createBuffer函数的最后两个参数用于返回创建的缓冲对象和它关联的内存对象。
现在我们可以使用createBuffer函数替换之前createVertexBuffer函数的实现内容:
void createVertexBuffer() {
VkDeviceSize bufferSize = sizeof(vertices[0]) * vertices.size();
createBuffer(bufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexBuffer, vertexBufferMemory);
void* data;
vkMapMemory(device, vertexBufferMemory, 0, bufferSize, 0, &data);
memcpy(data, vertices.data(), (size_t) bufferSize);
vkUnmapMemory(device, vertexBufferMemory);
}
编译运行程序,确保顶点缓冲工作正常。